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"Reflection Refraction" is a visual project that comprises three distinct outputs, all stemming from the same source: the reflection of light through its own refraction, cast onto a neutral surface. In the analog realm, this project utilizes a beam of light, a prism, and an object featuring a refraction structure crafted from transparent resin. In contrast, for the digital outputs, Touchdesigner was employed to manipulate colors and introduce visual transformations, including “pixel sorting”detailing. Additionally, Cinema4D was harnessed to construct a luminous environment within an imaginary object, where two of the lights incorporate a gobo with the original video as source.