REFLECTION REFRACTION

"Reflection Refraction" is a visual project that comprises three distinct outputs, all stemming from the same source: the reflection of light through its own refraction, cast onto a neutral surface. In the analog realm, this project utilizes a beam of light, a prism, and an object featuring a refraction structure crafted from transparent resin. In contrast, for the digital outputs, Touchdesigner was employed to manipulate colors and introduce visual transformations, including “pixel sorting”detailing. Additionally, Cinema4D was harnessed to construct a luminous environment within an imaginary object, where two of the lights incorporate a gobo with the original video as source.

REFLECTION REFRACTION

"Reflection Refraction" is a visual project that comprises three distinct outputs, all stemming from the same source: the reflection of light through its own refraction, cast onto a neutral surface. In the analog realm, this project utilizes a beam of light, a prism, and an object featuring a refraction structure crafted from transparent resin. In contrast, for the digital outputs, Touchdesigner was employed to manipulate colors and introduce visual transformations, including “pixel sorting”detailing. Additionally, Cinema4D was harnessed to construct a luminous environment within an imaginary object, where two of the lights incorporate a gobo with the original video as source.

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Reflection Refraction_Analog Output
Here I present the first output (the source), a representation of what a beam of light can achieve when reflect its own refraction.
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Reflection Refraction_3D Output
Here the second output showcases a digital environment enriched with reflective surfaces, textures, and the presence of multiple beams of light, two of which evoke the original video in terms of luminance. This 3D project aspires to draw a parallel between the physical world and its digital counterpart, exploring the interplay between the two realms.
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Reflection Refraction_Generative Output
Here the last output marked by shifts in colors and visuals through various feedback and overlay effects. I create digital painting from the best frame of my video output.

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